2010年10月27日 星期三

Technologised bodies in art

Which artist's work do you find the most interesting?
Describe one work by that artist in detail, and explain, what is interesting about it.


I think Kazuhiko Hachiya's Inter Dis-Communication Machine is interesting.
When people wear this machine, they can see the view of the other person.The aim of creating this machine is to question the visual world.
It is interesting because it create a chance for people to exchange their view.Since it is not practical in the reality to exchange our vision.It seems to be impossible to do this.But through the using of this machine, we can share the view of different people.Maybe we can enjoy the scenery of one place without travelling to there.So,I think it is fun to exchange the views of people.
Besides, the design of this machine is interesting too.The use of black and white colours builds up a strong sense of oppoistion. This may wants to strengthen the feeling of individual identity that we cannot exchange our senses with the others in the reality.However, this notion may be contradictary to the idea of the possibility to exchange the visual world.Although it may be contradictary, this notable idea and the use of opposite colours create a good chance for people to think about the meaning of this work.Thus, it is a meaningful work to me.






reference:

http://www.petworks.co.jp/~hachiya/works/shi_ting_jue_jiao_huanmashin.html
http://we-make-money-not-art.com/archives/2005/05/through-the-dev.php

2010年10月20日 星期三

Online Identity

How many online identities do you have ?What are they like?
In what ways are they different to your "in person"identities?
What are some benefits of expressing one's identity online?
What are some risks?


I have 5 online identities, for example,the accounts of  forum, msn, hotmail,yahoo,xanga.They are different because I always avoid using real personal data like real name, birthday or mobile phone number etc.Because it in not safe to post the real personal data on the internet.Some people may easy to steal your personal data online.Also, I will not post my real photo in the internet, it is better to use other picture instead.For the benefits,  we can make more friends and keep contacts with some old friends.

2010年10月6日 星期三

Just playing –the ethics of digital gaming
















Who is the artist/maker of the game
The maker of this game is the designer,Howell Ivy and the publisher,Exidy.

What is its name?
This game is called Death Race, the working title is " Pedestrians"

When was it produced/released?
It was produced in 1976.

Describe it in detail
For you, what is interesting/unusual/thought-provoking/aesthetically pleasing/puzzling about this artwork/website/game? [you may choose your own adjectives! These are just some suggestions]. Explain in detail.

This game is a thought-provoking one because it seems to be the first violent game to exist, it raised controversy at that time in U.S. The rules of playing this game is to control the on-screen car to hit the "gremlins" (which look like the stick men and also pedestrians). When  the players drive the on screen car to hit them, they will scream and replace by  the tombstones.These tombstones seem to be the obstacles which challenge the players for getting the higher scores.
It is thought-provoking because it is the first example to show the problem about the ethics of digital game.This game changes people's view on the nature of  video games. It seems that playing game is not for entertainment only, but also for people to break the rules and release their negative feeling.It is known that  many games in nowadays may be developed to satisfy humans desires about breaking the rules to do some illegal things.This is dangerous because these games really have psychological effects on the players which affect them to break the rules in the reality.

What key issue(s) or question(s) does this artwork/website/game raise? Explain these thoroughly, making use of quotations and paraphrases from your readings, and other examples, as appropriate

This game raises the problem of ethic in the society.It was blamed by the American parents as a "sick"game in the 1960s. Because the original title of this game is called " Pedestrians'.In this game, the "gremlins" look like human beings, it seems that  hitting those gremlins is like hitting the pedestrians.Thus, the latent message is evil and violent. Also, the "gremlins" will scream when your car hit them. This "scream" sound is so annoying and makes those children(who have played this game) feeling uncomfortable. Therefore, the society opposes this game as its evil hidden message. 'Death Race' is the first violent game that raises the problem of  the ethics of the video game in the society.



references:
“Death Race (video game).”Wikipedia . http://en.wikipedia.org/wiki/Death_Race_%28video_game%29 (accessed October 27, 2010).
http://www.arcade-history.com/?n=death-race&page=detail&id=3386
http://www.nerve.com/archived/blogs/the-ten-videogames-that-should-have-been-controversial-part-1
http://www.retrogamer.net/show_image.php?imageID=2833&page=1
http://www.arcade-museum.com/game_detail.php?game_id=7541#ytplayer
http://www.youtube.com/watch?v=sLI6AQUMElo
http://www.roguesynapse.com/games/death_race.php

You Tube: “Bus Uncle”

You Tube: “Bus Uncle”



1) How many viewers are estimated to have watched the youtube video?

About 2 million viewers are estimated to have watched this youtube video.


2. How would you rate the video? Is it of high quality in technical terms? Is it interesting aesthetically eg camera angles, use of light, the narrative, and so on? Does it raise interesting socio-cultural issues?

I like this video.
It is not high quality in technical terms. Also, it is not an aesthetic video. It has high hit rate because it raises some social issues .Also, this video reveals our local culture. It is known that many Hong Kong people may feel familiar with these foul languages. Therefore, they may feel interesting towards this video. Also, this event is so ridiculous that many viewers may feel angry after watching this video. This video really attract us to rethink our social situation. It raises the social concern towards the mental health of our citizens. That people in Hong Kong may enjoy the materialistic life but they are weaken in maintaining mental health.


3)Do you think it deserved the attention that it received from the internet community?

I think it is worth to watch this video because it reveals Hong Kong local culture and also raises our concern towards some social problems like mental problems in Hong Kong.


4) 4) Do video-sharing sites such as Youtube enhance or worsen creative culture? Comment.

I think video-sharing sites can enhance the creative culture.
According to an article which called “PROLOGUE :THE LEVELLING, the writer stated that“ They want viable ways to share , to think and work laterally with their peers. They are searching for collaborative ways to get things done.”(Leadbeater,2009)It is known that people in these days love to express their views and share the information on the internet. Someone may share their videos in the video-sharing sites like YouTube. They share different kinds of video like music videos, film trailers, or even their home videos in the video-sharing sites. They are good platforms that everyone in the world can freely upload their video through the internet. Therefore, information can be shared around the world. It is beneficial to the artists, because it can easy to raise the public attention towards his works. Not only for artists, ordinary people can upload their works on these video-sharing sites. For example, the “FUNTWO” phenomenon shows a success example that how can the ordinary people raise the public attention by sharing their works on these sites. This unplanned action can also attract different viewers . Therefore, video-sharing sites really can encourage people to create different works and express their ideas.

References
Leadbeater, C.(2009). We-think: Mass Innovation not Mass Production, xv-xxxv.


Another example of Hong Kong creative video~~~